palContact Class Reference
#include <palCollision.h>
List of all members.
Detailed Description
A contact A contact represents the collection of contact positions where two objects are in contact. The number of contact points generated in a collision is engine-specific. You can not assume a fixed number of returned contact points.
The documentation for this class was generated from the following files:
- /var/www/hosted/adrianboeing.com/pal/current/pal/pal/pal/palCollision.h
- /var/www/hosted/adrianboeing.com/pal/current/pal/pal/pal/palCollision.cpp