#include <palFluid.h>

Public Member Functions | |
| virtual void | AddParticle (Float x, Float y, Float z, Float vx, Float vy, Float vz)=0 |
| virtual int | GetNumParticles ()=0 |
| virtual palVector3 * | GetParticlePositions ()=0 |
| virtual void | Finalize ()=0 |
| virtual void palParticleFluid::AddParticle | ( | Float | x, | |
| Float | y, | |||
| Float | z, | |||
| Float | vx, | |||
| Float | vy, | |||
| Float | vz | |||
| ) | [pure virtual] |
Adds a particle to the fluid.
| x | The position (x) | |
| y | The position (y) | |
| z | The position (z) | |
| vx | The velocity (x) | |
| vy | The velocity (y) | |
| vz | The velocity (z) |
| virtual void palParticleFluid::Finalize | ( | ) | [pure virtual] |
Finalizes the construction of the fluid. This must be called after the fluid has been initialized, and all the particles have been added to the fluid.
| virtual int palParticleFluid::GetNumParticles | ( | ) | [pure virtual] |
Gets the number of particles in the fluid.
| virtual palVector3* palParticleFluid::GetParticlePositions | ( | ) | [pure virtual] |
Gets the particle positions in the fluid.
1.5.7.1