Automatic MP3 Tagger - Fast tagging of individual releases
The automatic MP3 tagger (ASMT) is a simple easy to use tool for music collectors who don't listen to mainstream music. It integrates directly into windows explorer, which means you can right click on a folder and have the tagger do all the work for you!
The MP3 tagger connects to an extensive online music database (discogs.com) and matches releases (CD's and vinyl) to the correct information. The program then renames and tags and generates playlists for the selected release.
If you wish to tag a whole collection of files at once, take a look at the MP3 organizer also available from this site.
You can download the Automatic Shell Mp3 Tagger (ASMT) here (~360kb win32 installer)
MP3 Collection Organizer - The serious music collectors mp3 taging software
The mp3 collection organizer is a powerfull tool allowing serious music collectors to organize collections of artists or music labels work automatically. The organizer connects to an extensive online database (discogs.com) and automatically matches releases (CD's and vinyl) to the correct information. The program then renames and tags and generates playlists for all of your music at once - saving you from all the tedious repetitive work!
You can download the organizer here (~464kb win32 exe)
A DirectX 8 based VJ tool.
This was the first VJ tool to have all of its effects run entirely on the graphics hardware. Released to the public in 2002.
The software supports video playback, video capture, 3d model display, pixel shaders, and a whole bunch of effects.
You can download a demo version here (~5.5mb win32 exe)
The demo version is feature limited, however the full version is not available for sale at the present time. (If you are interested, send me an email)
A simple guide to getting started is available here
A DirectX 7 based VJ tool. This was produced in 1999. Gone and all but forgotten.
This is the full version, however it requires DirectX 7 to be installed, and so will not run on most modern PC's. The software was designed to run on an Athlon 500mhz (a real powerhorse back then) with a Matrox 400.
The software is completely unsupported, do not ask for help. If you get it to work, then good luck to you!
This program was produced by Adrian Boeing, Alex Craven and Quin Pendragon.
This is a public domain product which I helped develop along with two other people.
The project was sponsered by the UWA Mobile Robot Lab and Raytheon Australia.
The simulator allows you to develop your own robot programs in C/C++ and execute them on a virtual submarine. The simulator supports a pool environment, as well as a heightmap so you can build an environment from geological data. Objects such as pipelines, buoys, and oil rigs can be added to the simulation.