palOrientatedTerrainPlane Class Reference

#include <palTerrain.h>

Inheritance diagram for palOrientatedTerrainPlane:

palTerrain palStatic palBodyBase

List of all members.

Public Member Functions

virtual void Init (Float x, Float y, Float z, Float nx, Float ny, Float nz, Float min_size)
virtual palMatrix4x4 & GetLocationMatrix ()


Detailed Description

A plane. This defines the terrain as a plane defined by a point and a normal vector The representation of the plane is implementation dependent, and may be constructed from a thin box. Not all physics systems may support this.

Member Function Documentation

palMatrix4x4 & palOrientatedTerrainPlane::GetLocationMatrix (  )  [virtual]

Retrieves the position and orientation of the body as a 4x4 transformation matrix.

Implements palBodyBase.

void palOrientatedTerrainPlane::Init ( Float  x,
Float  y,
Float  z,
Float  nx,
Float  ny,
Float  nz,
Float  min_size 
) [virtual]

Initializes a plane.

Parameters:
x Position of the plane (x)
y Position of the plane (y)
z Position of the plane (z)
nx Normal of the plane (x)
ny Normal of the plane (y)
nz Normal of the plane (z)
min_size The minimum size of the plane


The documentation for this class was generated from the following files:

Generated on Mon Aug 31 13:58:02 2009 for pal by  doxygen 1.5.7.1