, including all inherited members.
ApplyAngularImpulse(Float ix, Float iy, Float iz) | palBody | [virtual] |
ApplyForce(Float fx, Float fy, Float fz) | palBody | [virtual] |
ApplyForceAtPosition(Float px, Float py, Float pz, Float fx, Float fy, Float fz) | palBody | [virtual] |
ApplyImpulse(Float ix, Float iy, Float iz) | palBody | [virtual] |
ApplyImpulseAtPosition(Float px, Float py, Float pz, Float ix, Float iy, Float iz) | palBody | [virtual] |
ApplyTorque(Float tx, Float ty, Float tz) | palBody | [virtual] |
GetAngularVelocity(palVector3 &velocity_rad)=0 | palBody | [pure virtual] |
GetDepth() | palBoxBase | |
GetGroup() const | palBodyBase | [virtual] |
GetHeight() | palBoxBase | |
GetLinearVelocity(palVector3 &velocity)=0 | palBody | [pure virtual] |
GetLocationMatrix()=0 | palBodyBase | [pure virtual] |
GetPosition(palVector3 &pos) | palBodyBase | [virtual] |
GetUserData() | palBodyBase | |
GetWidth() | palBoxBase | |
Init(Float x, Float y, Float z, Float width, Float height, Float depth, Float mass) | palBox | [virtual] |
IsActive()=0 | palBody | [pure virtual] |
m_fMass | palBody | |
m_Geometries | palBodyBase | |
m_Type | palBodyBase | |
SetActive(bool active)=0 | palBody | [pure virtual] |
SetAngularVelocity(palVector3 velocity_rad)=0 | palBody | [pure virtual] |
SetGroup(palGroup group) | palBodyBase | [virtual] |
SetLinearVelocity(palVector3 velocity)=0 | palBody | [pure virtual] |
SetMaterial(palMaterial *material) | palBodyBase | [virtual] |
SetOrientation(Float roll, Float pitch, Float yaw) | palBody | |
SetPosition(Float x, Float y, Float z) | palBody | [virtual] |
SetPosition(palMatrix4x4 &location) | palBody | [virtual] |
SetPosition(Float x, Float y, Float z, Float roll, Float pitch, Float yaw) | palBody | |
SetUserData(void *dataPtr) | palBodyBase | |