palTerrain Class Reference
#include <palTerrain.h>
List of all members.
Detailed Description
The base terrain class. The terrain classes maintain a static descrition of the environment for collision purposes. Terrain is not neccessaraly restricted to "the ground", terrain can represent any static environment (eg: a house).
The documentation for this class was generated from the following files:
- /var/www/hosted/adrianboeing.com/pal/current/pal/pal/pal/palTerrain.h
- /var/www/hosted/adrianboeing.com/pal/current/pal/pal/pal/pal.cpp
- /var/www/hosted/adrianboeing.com/pal/current/pal/pal/pal/palTerrain.cpp