, including all inherited members.
| ApplyAngularImpulse(Float ix, Float iy, Float iz) | palBody | [virtual] |
| ApplyForce(Float fx, Float fy, Float fz) | palBody | [virtual] |
| ApplyForceAtPosition(Float px, Float py, Float pz, Float fx, Float fy, Float fz) | palBody | [virtual] |
| ApplyImpulse(Float ix, Float iy, Float iz) | palBody | [virtual] |
| ApplyImpulseAtPosition(Float px, Float py, Float pz, Float ix, Float iy, Float iz) | palBody | [virtual] |
| ApplyTorque(Float tx, Float ty, Float tz) | palBody | [virtual] |
| ConnectGeometry(palGeometry *pGeom) | palGenericBody | [virtual] |
| GetAngularVelocity(palVector3 &velocity_rad)=0 | palBody | [pure virtual] |
| GetGeometries() | palGenericBody | [virtual] |
| GetGroup() const | palBodyBase | [virtual] |
| GetLinearVelocity(palVector3 &velocity)=0 | palBody | [pure virtual] |
| GetLocationMatrix()=0 | palBodyBase | [pure virtual] |
| GetNumGeometries() | palGenericBody | [virtual] |
| GetPosition(palVector3 &pos) | palBodyBase | [virtual] |
| GetUserData() | palBodyBase | |
| Init(palMatrix4x4 &pos) | palGenericBody | [virtual] |
| IsActive()=0 | palBody | [pure virtual] |
| m_fMass | palBody | |
| m_Geometries | palBodyBase | |
| m_Type | palBodyBase | |
| RemoveGeometry(palGeometry *pGeom) | palGenericBody | [virtual] |
| SetActive(bool active)=0 | palBody | [pure virtual] |
| SetAngularVelocity(palVector3 velocity_rad)=0 | palBody | [pure virtual] |
| SetDynamicsType(palDynamicsType dynType) | palGenericBody | [virtual] |
| SetGroup(palGroup group) | palBodyBase | [virtual] |
| SetInertia(Float Ixx, Float Iyy, Float Izz) | palGenericBody | [virtual] |
| SetLinearVelocity(palVector3 velocity)=0 | palBody | [pure virtual] |
| SetMass(Float mass) | palGenericBody | [virtual] |
| SetMaterial(palMaterial *material) | palBodyBase | [virtual] |
| SetOrientation(Float roll, Float pitch, Float yaw) | palBody | |
| SetPosition(Float x, Float y, Float z) | palBody | [virtual] |
| SetPosition(palMatrix4x4 &location) | palBody | [virtual] |
| SetPosition(Float x, Float y, Float z, Float roll, Float pitch, Float yaw) | palBody | |
| SetUserData(void *dataPtr) | palBodyBase | |